WEEKLY DEVLOG #1


Hello! It's time for the first Weekly IMDS2 Update!

Overview

IMDS2 will be made in... Turbowarp! Did you really expect any better of me? I'm not learning Godot for this. Or maybe I will! I've been thinking about doing that. Only time tells.

IMDS2 will definitely, totally be a dating simulator and not a game inside of a game. You can trust me on this. Are you accusing me of lying? Why would I lie about my own game?

So, what's happened?

...Not really much. School testing is starting up so much progress won't get done. But I got some cool textboxes, so that makes up for it, right?

potw_textbox.png

4wall_textbox_1.png

imds_textbox.png

(God, I hope it does make up for it.)

Next Week's Goal

I'm hoping to get a few systems done (mainly movement) and also write a plot synopsis! This is a really ambitious goal, especially for me, so don't expect much out of it.

Or, if I do end up switching to Godot, at least the process might be easier... but it'll take a while for me to get the hang of things.

But one thing's for certain: We're gonna get a plot and we're gonna get some more current decorations. And also an Itch page!

Until next time!!

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